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category
3D Modeling Fundamentals
Core 3D concepts: meshes, topology, materials and lighting, whatever tool you choose.
初級
menu_book6 モジュール
schedule約 10 時間
無料
- 1 3D Concepts: Space, Objects and Meshes Coordinates, transforms, vertices, edges and faces: the building blocks of every 3D model. 25 分
- 2 Modelling Techniques Primitives, extrusion, loop cuts, bevels, modifiers and box modelling workflows. 35 分
- 3 Materials, Textures and UV Mapping PBR materials, texture maps, UV unwrapping and procedural textures. 35 分
- 4 Lighting, Cameras and Rendering Light types, three-point lighting, HDRIs, camera settings and render engines. 30 分
- 5 Exporting and Preparing Models for Different Uses File formats, scale and axes, polycount budgets, and preparing for games, web, AR and print. 30 分
- 6 Building a 3D Portfolio and Next Steps Practice projects, presentation renders, choosing a specialisation and continuing to learn. 25 分