Animation Basics
Keyframes
Hover over a property and press I to insert a keyframe. Move to another frame, change the property and key it again; Blender interpolates between them.
The timeline and graph editor
- Set frame rate (24, 30 or 60 fps) and range in Output Properties.
- The Graph Editor shows animation curves. Bezier curves ease in and out by default; switch to linear for constant motion (turntables).
- The Dope Sheet retimes keyframes quickly.
A product turntable
- Add an Empty at the product's centre; parent the camera to it.
- Keyframe the Empty's Z rotation from 0° at frame 1 to 360° at the last frame.
- Set interpolation to linear (and make the cycle seamless by ending one frame early or using cyclic extrapolation).
Turntables are perfect for portfolios and product pages.
Simple rigs
- Parenting moves children with parents (a lid on a box).
- Constraints: Track To (aim a camera at a target), Follow Path, Limit Rotation.
- Armatures (bones) deform meshes for characters; automatic weights give a quick start, then refine weight painting.
Physics and simulations
Rigid bodies, cloth, fluids and particles add realism; bake simulations before rendering so they play back consistently.
Exercise
Animate a 6-second product reveal: the box lid opens (parented hinge rotation with eased keyframes), the camera pushes in, and a 360° turntable follows. Render a 1080p MP4 from a PNG sequence.
Check yourself
- How do you insert a keyframe?
- Why use linear interpolation for a turntable?
- Why bake simulations before rendering?
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