Text-to-3D and Image-to-3D Prompting
Text prompts for 3D
Describe the object, not a scene:
A stylised ceramic panda figurine sitting upright, holding a small laptop,
smooth rounded shapes, matte glazed finish, black and white with a soft green laptop
- Name the object, its pose or configuration, materials and style (realistic, low-poly, cartoon, sculpted).
- Avoid backgrounds, lighting and camera terms: they do not apply to a standalone model.
- Mention what matters for the use: "thick, sturdy parts" for 3D printing, "low-poly game asset" for real-time use.
Preparing images for image-to-3D
- One centred object, plain background, even lighting, minimal shadows.
- A three-quarter view usually works better than a straight-on view.
- Multiple views (front, side, back) improve accuracy where supported.
- Remove the background first if needed.
- Use images you have the rights to.
Iterating
- Generate several candidates.
- Inspect each from all angles: the back and underside are often weakest.
- Refine the prompt or image and regenerate, or pick the best base to clean up.
- Generate or refine textures separately once the shape is right.
Settings to know
- Polycount / target faces: lower for games and the web, higher for detailed prints.
- Topology options (triangles vs quads) where available.
- Symmetry for characters and many objects.
- Texture resolution and PBR maps (base colour, roughness, metallic, normal).
Exercise
Generate the same object three ways: text-to-3D, image-to-3D from a photo you took, and image-to-3D from a generated concept image. Compare shape accuracy, back-side quality and textures, and note which inputs worked best.
Check yourself
- Why describe an object rather than a scene in a 3D prompt?
- What makes a good reference image?
- Which part of generated models is often weakest?
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